Fove SDK
v1.1.0
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Struct used to conglomerate the texture settings for a single eye, when submitting a given layer. More...
#include <FoveAPI.h>
Public Attributes | |
Fove_TextureBounds | bounds = {} |
The portion of the texture that is used to represent the eye (E.g. half of it if the texture contains both eyes) | |
const Fove_CompositorTexture * | texInfo = nullptr |
Texture to submit for this eye. More... | |
Struct used to conglomerate the texture settings for a single eye, when submitting a given layer.
const Fove_CompositorTexture* Fove_CompositorLayerEyeSubmitInfo::texInfo = nullptr |
Texture to submit for this eye.
This may be null as long as the other submitted eye's texture isn't (thus allowing each eye to be submitted separately)