Fove SDK  v1.3.1
Fove::Headset Member List

This is the complete list of members for Fove::Headset, including all inherited members.

activateLicense(const std::string &licenseKey)Fove::Headset
checkSoftwareVersions()Fove::Headset
create(const ClientCapabilities capabilities)Fove::Headsetstatic
createCompositor()Fove::Headset
createProfile(const std::string &name)Fove::Headset
deactivateLicense(const std::string &licenseKey)Fove::Headset
deleteProfile(const std::string &profileName)Fove::Headset
destroy()Fove::Headset
fetchEyesImage()Fove::Headset
fetchEyeTrackingData()Fove::Headset
fetchPoseData()Fove::Headset
fetchPositionImage()Fove::Headset
getCObject() constFove::Object< Fove_Headset >
getCombinedGazeDepth()Fove::Headset
getCombinedGazeRay()Fove::Headset
getEyeballRadius(Eye eye)Fove::Headset
getEyeBlinkCount(Eye eye)Fove::Headset
getEyeShape(Eye eye)Fove::Headset
getEyesImage()Fove::Headset
getEyesImageTimestamp()Fove::Headset
getEyeState(Eye eye)Fove::Headset
getEyeToHeadMatrices()Fove::Headset
getEyeTorsion(Eye eye)Fove::Headset
getEyeTrackingCalibrationState()Fove::Headset
getEyeTrackingCalibrationStateDetails(Callback &&callback)Fove::Headset
getEyeTrackingDataTimestamp()Fove::Headset
getGazedObjectId()Fove::Headset
getGazeScreenPosition(Eye eye)Fove::Headset
getGazeScreenPositionCombined()Fove::Headset
getGazeVector(Eye eye)Fove::Headset
getGazeVectorRaw(Eye eye)Fove::Headset
getIrisRadius(Eye eye)Fove::Headset
getPose()Fove::Headset
getPoseDataTimestamp()Fove::Headset
getPositionImage()Fove::Headset
getPositionImageTimestamp()Fove::Headset
getProjectionMatricesLH(const float zNear, const float zFar)Fove::Headset
getProjectionMatricesRH(const float zNear, const float zFar)Fove::Headset
getPupilRadius(Eye eye)Fove::Headset
getPupilShape(Eye eye)Fove::Headset
getRawProjectionValues()Fove::Headset
getRenderIOD()Fove::Headset
getUserIOD()Fove::Headset
getUserIPD()Fove::Headset
hasAccessToFeature(const std::string &inFeatureName)Fove::Headset
hasHmdAdjustmentGuiTimeout()Fove::Headset
Headset()=defaultFove::Headset
Headset(Fove_Headset &headset)Fove::Headset
Headset(Headset &&other)Fove::Headset
isEyeBlinking(Eye eye)Fove::Headset
isEyeTrackingCalibrated()Fove::Headset
isEyeTrackingCalibratedForGlasses()Fove::Headset
isEyeTrackingCalibrating()Fove::Headset
isEyeTrackingEnabled()Fove::Headset
isEyeTrackingReady()Fove::Headset
isHardwareConnected()Fove::Headset
isHmdAdjustmentGuiVisible()Fove::Headset
isMotionReady()Fove::Headset
isPositionReady()Fove::Headset
isUserPresent()Fove::Headset
isUserShiftingAttention()Fove::Headset
isValid() constFove::Object< Fove_Headset >
listProfiles(Callback &&callback)Fove::Headset
listProfiles()Fove::Headset
operator=(Headset &&other)Fove::Headset
queryCurrentProfile(Callback &&callback)Fove::Headset
queryCurrentProfile()Fove::Headset
queryHeadsetHardwareInfo()Fove::Headset
queryLicenses()Fove::Headset
queryProfileDataPath(const std::string &profileName, Callback &&callback)Fove::Headset
queryProfileDataPath(const std::string &profileName)Fove::Headset
querySoftwareVersions()Fove::Headset
registerCameraObject(const Fove_CameraObject &camera)Fove::Headset
registerCapabilities(const ClientCapabilities caps)Fove::Headset
registerGazableObject(const Fove_GazableObject &object)Fove::Headset
removeCameraObject(const int cameraId)Fove::Headset
removeGazableObject(const int objectId)Fove::Headset
renameProfile(const std::string &oldName, const std::string &newName)Fove::Headset
setCurrentProfile(const std::string &profileName)Fove::Headset
startEyeTrackingCalibration(const Fove_CalibrationOptions &options={})Fove::Headset
startHmdAdjustmentProcess(bool lazy=true)Fove::Headset
stopEyeTrackingCalibration()Fove::Headset
tareOrientationSensor()Fove::Headset
tarePositionSensors()Fove::Headset
tickEyeTrackingCalibration(const float dt, bool isVisible, Callback &&callback)Fove::Headset
tickHmdAdjustmentProcess(float deltaTime, bool isVisible, Fove_HmdAdjustmentData &outData)Fove::Headset
unregisterCapabilities(const ClientCapabilities caps)Fove::Headset
updateCameraObject(const int cameraId, const Fove_ObjectPose &pose)Fove::Headset
updateGazableObject(const int objectId, const Fove_ObjectPose &objectPose)Fove::Headset
waitForProcessedEyeFrame()Fove::Headset
~Headset()Fove::Headset