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Fove SDK
v0.16.1
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Struct to represent the vector pointing where the user is looking at. More...
#include <FoveAPI.h>
Public Attributes | |
bool | attention |
True if the user is looking at something (fixation or pursuit), rather than saccading between objects. This could be used to suppress eye input during large eye motions. | |
float | distance |
The expected distance to the convergence point, Range: 0 to Infinity. | |
uint64_t | id |
Incremental counter which tells if the convergence data is a fresh value at a given frame. | |
float | pupilDilation |
Pupil dilation is given as a ratio relative to a baseline. 1 means average. Range: 0 to Infinity. | |
Fove_Ray | ray |
The ray pointing towards the expected convergence point. | |
uint64_t | timestamp |
The time at which the convergence data was captured, in microseconds since an unspecified epoch. | |
Struct to represent the vector pointing where the user is looking at.
The vector (from the center of the player's head in world space) that can be used to approximate the point that the user is looking at.