Fove SDK  v0.16.1
Public Attributes | List of all members
Fove_GazeConvergenceData Struct Reference

Struct to represent the vector pointing where the user is looking at. More...

#include <FoveAPI.h>

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Public Attributes

bool attention = false
 True if the user is looking at something (fixation or pursuit), rather than saccading between objects. This could be used to suppress eye input during large eye motions.
 
float distance = 0.0f
 The expected distance to the convergence point, Range: 0 to Infinity.
 
uint64_t id = 0
 Incremental counter which tells if the convergence data is a fresh value at a given frame.
 
float pupilDilation = 0.0f
 Pupil dilation is given as a ratio relative to a baseline. 1 means average. Range: 0 to Infinity.
 
Fove_Ray ray = {}
 The ray pointing towards the expected convergence point.
 
uint64_t timestamp = 0
 The time at which the convergence data was captured, in microseconds since an unspecified epoch.
 

Detailed Description

Struct to represent the vector pointing where the user is looking at.

The vector (from the center of the player's head in world space) that can be used to approximate the point that the user is looking at.