Fove SDK
v1.1.0
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Represents an object in a 3D world. More...
#include <FoveAPI.h>
Public Attributes | |
unsigned int | colliderCount |
The number of collider shapes defining this object. | |
Fove_ObjectCollider * | colliders |
An array of colliders defining the geometry of the gazable object. | |
Fove_ObjectGroup | group |
The gazable object group this object belongs to. | |
int | id |
Unique ID of the object. User-defined objects should use positive integers. | |
Fove_ObjectPose | pose |
The initial pose of the object. | |
Represents an object in a 3D world.
The bounding shapes of this object are used for ray casts to determine what the user is looking at. Note that multiple bounding shape types can be used simultaneously, such as a sphere and a mesh.