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Fove SDK
v1.3.1
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Represents a colliding part of a gazable object. More...
#include <FoveAPI.h>
Public Attributes | |
Fove_Vec3 | center = {} |
The offset of the collider center collider raw shape. | |
union { | |
Fove_ColliderCube cube | |
Fove_ColliderMesh mesh | |
Fove_ColliderSphere sphere | |
} | shapeDefinition = {} |
The definition of the collider shape. It should be interpreted accordingly to shapeType. | |
Fove_ColliderType | shapeType = {} |
The shape type of the collider. | |
Represents a colliding part of a gazable object.
Colliders are used to calculate intersection between gaze rays and gazable objects